No$GBA2.6a test palying on Tales of Innocence(JPN)

no$gba 2.6a test playing Tales of Innocence (JPN

played using outline option turned on, on both nocash and openGL renderer.

nocash renderer give better compability and speed, outline rendered nicely, though still have some mesh glicth, it’s better than the older 2.6 version. while openGL give the best visual, it suffer performance pernalty | it didn’t render the outline though. some missing image also occure, only in the city, that’s the only glitch i found using openGL, other than that it’s perfectly fine.

Tales of Innocence Title screen

Tales of Innocence Inn

Tales of Innocence City

Tales of Innocence world Map

Tales of Innocence Battle

Tales of Innocence After Battle

yahhhh   gitu dahhhhhhhh

3 Responses

  1. open gl is clearly the best but runs slow on my pc ..

  2. wow! good one Here’s some thing to make you smile: Thought for the day? : Was it a rich or a smart person who said: Money can’t buy happiness.?

  3. Good web site! I truly love how it is simple on my eyes and the data are well written. I am wondering how I might be notified whenever a new post has been made. I have subscribed to your RSS which must do the trick! Have a nice day! “Reputation is what other people know about you. Honor is what you know about yourself.” by Lois McMaster Bujold.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Connecting to %s

Follow

Get every new post delivered to your Inbox.